In the first game, I’m always unsure of just how much I should beat up enemies if I’m trying to recruit them. ![]() You would never fight a Final Fantasy boss without some potions and Phoenix Downs.Ĭo-Optimus: River City Girls 2 has an improved enemy recruitment system – two recruits can be equipped at a time, and all recruits can be selected from the player’s hideouts. We made it much easier to do this as well. And please, please, please bring healing items to boss fights. Think of as permanent stat boosts that also heal you. They shouldn't think of them merely as regaining lost HP. Speaking of beginner players, what would you advise them to first prioritize when buying from the in-game shops and restaurants?īannon: I always tell players to eat one of each food item. This allows players to creatively stomp the mess outta anyone they come across.Ĭo-Optimus: Glad to hear it. There are new techniques and moves that really let the player get into more advantageous situations. The difficulty levels and balancing is more in favor of the players multiple enemies at the same time. Has the difficulty balance been adjusted in the sequel?īannon: The sequel has three difficulties that players can choose from. Focusing on the gameplay, the first RCG was a bit tough for some gamers. That's why our characters are bigger and more vibrant in RCG 1 and 2.Ĭo-Optimus: I love those bigger characters. ![]() Plus, RCG Zero is a Kunio game that had bigger characters instead of the usual chibi/chunky character sprites. There's mention of one of the main villains in the first game, but we intentionally kept them hidden until the sequel. The antagonists from that game make their debut officially in River City Girls 2. Can you give us some examples of connections between RCG2 and Zero?īannon: Mainly, that's the game that inspired the Girls series. Did Arc System Works provide stipulations about characters or the story? Did you have any ideas that needed to be modified at their request?īannon: They're pretty lenient with who we use and how we use them, but if it veers too wildly from lore and the core of the characters, they will chime in.Ĭo-Optimus: One exciting story element of River City Girls 2 is how it connects with River City Girls Zero, the classic 16-bit game that WayForward brought to modern platforms earlier this year. With the River City Girls games, WayForward is working with the River City/ Kunio-kun license owned by Arc System Works. Online multiplayer and cross play are no joke.Ĭo-Optimus: Ooh, let’s talk about online in a bit. River City Girls 2 is an incredibly different experience from TMNT though.Ĭo-Optimus: That’s true! Speaking of River City Girls 2, what stages of development has the game gone through since May?īannon: Stages of grief, mainly. I like how it focuses on gameplay instead of older beat 'em up arcade games that were more focused on being hard for the sake of gobbling up your quarters. It's incredibly charming and fun to just mash away at Foot soldiers. Me and a couple of my friends all hopped on together to try it online. ![]() Have you had a chance to try it out?īannon: I have. And for anti-social times: Spider-Man: Miles Morales.Ĭo-Optimus: One game that came along over the summer is this year’s other big beat ‘em up release, TMNT: Shredder’s Revenge. It's like a roguelite first-person shooter where you can crush other player's hard work and effort at the last second. Have you had a chance to play any new games since then?īannon: I've mainly been playing Rumbleverse when I can actually find time, and Call of Duty: Warzone. We last interviewed you about River City Girls 2 in May. We caught up with Bannon Rudis, RCG2 director at WayForward, to learn even more about the River City Girls 2 development process, RCG Zero connections, game balance, new features like 4-player co-op, and lots more!Ĭo-Optimus: Thanks for returning to our palatial headquarters for another obviously in-person discussion. Things have come a long way since we last spoke to WayForward about the new game. River City Girls 2, the sequel to WayForward's stellar beat 'em up RPG, finally launches on December 15.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |